I'll give you the good news first, since everyone always seems to give the bad news first.
The print problems have (ostensibly) been resolved! I've got this bugger figured out, and as I suspected, once you learn the trick it's not all that difficult. So we're well on our way, folks. Spellcraft & Swordplay will be in print very soon.
The bad news: it should've been yesterday for the Basic Game, but that's 100% my fault. The proofing copies of the Basic Game and Monstrous Mayhem arrived, and I found some errors that needed to be corrected. I had an old product sheet at the end of the Basic Game which had inaccurate prices on it, and there were some major formatting issues with MM that arose during PDF conversion.
The annoying thing is, if I'd been just a bit more thorough in my previewing of the PDFs, they could've been avoided. Ah, well, I'm just glad that I didn't make them available to customers like that.
In any case, the errors on both books have now been fixed, and the files re-uploaded. Alas, it can take up to a week or more for Lightning Source to get the files approved for press. However, I now know that both books are good to go, so there won't be any need to go through the proofing process again--the moment they are approved for print, I'll be able to make them available.
I'm still waiting on the core rulebook; however, I don't anticipate any issues with that at all, as LS accepted my original Lulu-formatted document for the core book, so that should go pretty smoothly. As such, it's going to be very soon.
In other Elf Lair Games news:
- Tim Brannan is putting the finishing touches on the manuscript for Eldritch Witchery, the long-awaited second sourcebook for S&S, and we're hoping to have that out very soon. I don't want to put an exact release date on it, as once he turns over the files to me, I will still need to edit it, do the layout, and proof it. Tim has the ability to blog here; if he wants to update at all, he can do so.
- I am still hard at work on The God in the Dark, our first adventure module, and I will be working with Monica Valentinelli and Tim Brannan on an epic trilogy of adventures whose working title at the moment is The Vampire Queen Trilogy. The first two modules are in various stages of completion; the first will be titled The Hand of Nergal, and we are colloquially referring to the second as Return to the Palace of the Vampire Queen, though it's highly unlikely (for reasons obvious to many old-school gamers) that will be the final title. Personally I am partial to Valley of the Vampire Queen, but we'll see. I'd like to call the last one The Vampire Queen's Revenge, or Return of the Vampire Queen, but we haven't even started on that one yet. Again, if Tim has anything to add I'm sure he'll drop a blog.
- Someone on our Facebook page asked about Twelve Parsecs, the sci-fi game I announced I was working on some time ago. The good news is that's about 80% complete, in terms of mechanics. However, if I'm going to do that one, I want it to be done right, which means I want to be able to pull off professional layout and graphic design, and buy real artwork for it. All of that translates into a need for funding. So, if you want to see higher quality games in terms of production value from ELG, there's only one way for that to happen--we need sales! Spread the word, get our name out there.
Well, there you have it. I guess that's about all that's going on in the Elf Lair Games front. Game on!