Tuesday, August 28, 2012
If you've got a couple bucks to throw our way, it'd be very appreciated.
"We few, we rotting few, we band of zombies;
For he today that eats his flesh with me
Shall be a zombie; be he e'er so vile..."
...a grayish blur launched from the shadows. Alexei went down quickly, his throat torn out in one swipe of a black claw. He clawed at the gaping wound in his throat, gurgled, and lay still.Yuri fired a shot, point-blank range, into the thing’s head. It hit the ground and twitched, then lay still. A low growl came from the shadows and three more of the monsters lumbered forth. Movement to Yuri’s left drew his gaze; the creature he’d shot was sitting up, black blood pouring down between its eyes. The four creatures closed in just as the booming roar of a renewed German shelling attack sounded in the distance. Yuri began to scream.
Band of Zombies is the new World War II sourcebook for the All Flesh Must Be Eaten RPG, and it is positively packed with new surprises. Inside you will find:
• New Qualities, Drawbacks, Inspired Miracles, and Zombie Aspects
• Detailed Rules for Dogfighting and Naval Combat
• Rules for Shell Shock, Combat Stress, and Madness
• New gear, from guns to aircraft to naval vessels to tanks
• Mass Combat rules
• The first (optional) tactical miniatures skirmish rules for the Unisystem!
• The first complete and detailed campaign setting for All Flesh Must Be Eaten. Different types of Zombies the world over, all tied to the exact same Rise Event, create a worldwide plague of undead during the Greatest War.
• Advice on running campaigns in World War II, from fire teams to commando squads, to SOE operatives behind enemy lines.
• And more!
So strap on your rucksack, hoist your SMG, keep your socks dry, and for cripes' sake, Private, don't forget the call sign! When they come shambling out of the dark, will you stand tall or join the armies of the dead?
Sunday, August 19, 2012
Well, we're back in Pittsburgh, with the Steelers-Indy (how ironic) game playing in the background. As always I was saddened to leave Indianapolis. Great city, great people, and Gen Con is my absolute favorite place to be. But as I am now DEAD BROKE and everyone else went home anyway, probably for the best to have come home.
As always, I had a blast. Spent most of the con hanging out with Steve and Davis Chenault, and Richard McBain from Troll Lord Games, hawking my new game, Amazing Adventures, a pulp genre game using the Castles & Crusades SIEGE engine system. Sales weren't bad, and next year they're going to have me back to run demos all weekend at their booth. If you haven't picked up your copy of AA yet, head on over to the TLG website and place an order, or ask your local FLGS to get it in stock--it's entering distribution within a week or two! We intend to heavily support it, with regular digital content such as encounter areas and mini-adventures that you can download and run with, and there will be full support in terms of sourcebooks and modules. We have some big plans!
I also got to spend some time with George Vasilakos and Ross Isaacs from Eden Studios, and as always it was great to see George, and it was awesome to get to meet Ross in person after too many years of chatting and working together online! George and I hammered out an informal agreement for my next AFMBE sourcebook, but I don't want to say too much, lest I jinx it.
I also got to meet Christina Stiles, likewise after far too many years of working and chatting together online, and that was very cool.
By far, however, the highlight of the convention was when Wil Wheaton--Wesley Crusher himself--came by the TLG booth to pick up some C&C stuff. He told Steve he's a big fan, that he loves C&C because he's a huge fan of first edition AD&D and loves how C&C took all of the fiddly stuff from AD&D and replaced it with a smooth, clean mechanic, but in a game that still felt like first ed...which was cool to hear because I have said the exact same thing--often in the exact same words--many, many times. So after chatting for awhile, Steve sold him on Amazing Adventures, then said, "The author is sitting right there behind you." Wil turned to me and said, "Oh, hi! I'm Wil Wheaton, nice to meet you!" He chatted with me for a few minutes (we are both big fans of Realms of Cthulhu) then he said he'd like it if I'd sign my book for him!
I'll repeat that: I got to sign my book for Wil Wheaton! I was over the moon--a very, very cool experience, and if anyone has any doubts about how "real" Wil Wheaton is, I'm here to tell you he's 100% one of us. Great guy and it was very cool to meet him; the idea that HE wanted ME to sign a book was unreal! I just really hope he digs the game. Somehow I now feel like the pressure is on!
After he left, McBain said to me, "I bet you're over the moon right now."
I said, "Dude, if nothing else happens this whole weekend, if we don't sell a single copy of AA after this, the entire trip was worth it!"
Before you ask, no, I didn't get any photos. I felt it would be disingenuous to ask him for one, as he wasn't there in "that" capacity, but was just there as a gamer and a customer looking to buy a few books. I do, however, have a few witnesses!
So, now on to the part that everyone wants to hear...what did I get?
The (impressive, if I do say so myself) haul:
Doctor Who card game
(6 copies) Amazing Adventures RPG
Conspiracy X Chronicler's Screen
Conspiracy X official Xener cards
Conspiracy X Paranormal Sourcebook
Conspiracy X Extraterrestrials Sourcebook
Abduction card game (to replace my old one that got ruined--I won this one by being psychic)
Shadowrun Runner's Black Book (limited edition, signed)
Shadowrun 2050 sourcebook
Castles & Crusades 5th print color PHB
Castles & Crusades Classic Monsters
Troll Lord Games dice set
Two "drow" dice (giveaways from WotC)
Fat Dragon EZ Terrain complete Overland Adventures
Fat Dragon EZ Dungeons ultimate collection.
Awesome. And to top it off, the Steelers are beating INDIANAPOLIS 14-0 and just scored a sack!
Thursday, August 16, 2012
We arrived in Indy yesterday afternoon. Hung out at the hotel after grabbing badges for Julie and Taej. Mostly we stayed up till about 2:00 AM heckling He-Man and She-Ra on Qubo. In short, an appropriately geeky way to begin the con.
Today I spent the day in the dealer's room. Have to say I'm a bit disappointed at the offerings this year. The con seems to have grown again--there appear to be more folks here than there were last year (and last year was massive). That's an encouraging sign. Alas, the new offerings from vendors are slim to none. I stopped over to visit George at the Eden Studios booth a couple times; will likely pick up the Con-X sourcebooks and GM screen this weekend.
I spent a goodly amount of time with the fine folks from Troll Lord Games: Steve, Davis, and McBain. My game, Amazing Adventures, was unveiled here, and I got one of my comp copies (I'll get the others on Sunday). The game looks nice; I'm thrilled beyond belief to have my first core RPG on the market (Spellcraft & Swordplay doesn't really count, as it was a DIY job). I got to sign three copies today, and will probably be doing a more formal signing appearance at the Troll Lord booth later this weekend. Till then, keep an eye out for me if you pick up a copy.
I did discover a couple of very minor editing gaffes--nothing that will interfere with the usability of the game, though. Things like a couple of cross-references missed and a formatting code still present. I'll compile an errata document for it.
Steve, Davis and I talked about some ambitious plans for the game; Steve wants to hit the ground running with this and I'm behind him all the way.
There's an interesting new Shadowrun sourcebook out that I may pick up. Apparently it uses the 4e rules for the old-school OG setting of 2050.
That's about it. I'm glad to be in Indy again. Love this town, love this con.
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