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Saturday, September 27, 2014

Amazing Adventures Kickstarter - Final Hours!!!

Only a couple more days left in the AA Kickstarter, folks! We're officially down to counting HOURS, now, and are only 12 backers away from $200! Check the Kickstarter--we have unveiled a TON more really cool stretch goals! Let's see if we can hit $21,000 in 2 days!!!

Science, sorcery, pugilistic pummeling, gun-toting, sword-wielding, B17-flying, gadget carrying adventure. Own it, and support Elf Lair Games in the process! 

How, you ask? Well, the proceeds I earn from this game are at least partially going to fund future endeavors for ELG. So help us out and support the kickstarter!

Project image

Tuesday, September 23, 2014

Amazing Adventures Kickstarter - The Final Countdown

Well, folks, we've got less than 6 days remaining in the Kickstarter and a long way to go, still, to hit that all-important $21K stretch goal. I want more than anything to see all three of these books in hardcover, and I think that people are going to like the Companion enough that they'll be disappointed in it being only softcover.

So, while we're funded for the core book in hardcover and the Manual of Monsters and Companion to be produced in softcover, WE STILL NEED YOUR SUPPORT. Please consider pledging, or sharing the link around. Help a starving game designer!


Wednesday, September 3, 2014

Amazing Adventures Kickstarter - Upping the Ante!

Greetings from the Troll Dens!

Regarding the Amazing Adventures Kickstarter, some of you may have noticed an extra "S" in the 10K stretch goal.  Steve and Jason were talking last night and have decided to do a little something extra:  When we open that door, anyone at the $99 or above level will get 2 Amazing Adventures Players books for your table.  And -- hint, hint -- expect a few more secret doors to be popping up.  :-)

We also have a little bit of a challenge put forth by Steve and the TLG Trolls. We currently are at about $8,300 now. IF we make $10,000 by Friday (midnight), everyone at the $99 or above level will get a digest sized copy of the Amazing Adventures Core book! So if you are considering adding more, or changing your pledge, now is the best time.

And if you can help spread the word about it, we'd appreciate it. Here's a link you can share for the Kickstarter:


Wednesday, August 27, 2014

The Amazing Adventures 2nd Print Kickstarter is Live!!!

The Kickstarter for Amazing Adventures Second Print is Live!!!


I haven't been around for some time, folks. For that I apologize. I hope to rectify that in the future--life has been too crazy of late.

However, I'm back and pleased to announce that Troll Lord Games has launched the kickstarter for Amazing Adventures Second Print!

What is Amazing Adventures?
It is Pulp Siege! The newest core game powered by Troll Lord Games' celebrated SIEGE engine (this is what runs Castles & Crusades). It allows you to create any type of pulp adventure hero you want, and customize them as you like! Be it arcane scholars, mentalists, tomb-raiding archaeologists, Asian martial arts masters, or gangsters and G-Men, this game has you covered. And best of all, if you're a fan of Castles & Crusades, you can pick this game up and get playing in a matter of minutes! Inside this book you'll find:

• Eight brand new character classes: Arcanist, Gadgeteer, Gumshoe, Hooligan, Mentalist, Pugilist, Raider, and Socialite
• Character customization options: Generic Class Abilities, Traits, Backgrounds, Fate Points, Pulp Costumes, Sanity Rules, and more!
• The complete SIEGE engine rules, adapted to use a single Challenge Base
• Rules for vehicular combat
• Guidelines on how to run a pulp game
• A rogue's gallery of foes, pre-generated characters, NPCs, and a ready-made adventuring society to get you up and running fast
• A complete starting adventure for 4-6 new pulp heroes
• And tons more

The Amazing Adventures Kickstarter!
We want the Amazing Adventures core rulebook out in Hardcover and Kickstarter is the platform to make that happen. With you on board we can not only put AA out in hardcover but we can, with a little hard work, add Amazing Monsters to the mix and the next release in the series: The Amazing Adventures Companion, filled with all manner of new material, from classes to vehicles and more.

If we hit our funding goal, the core rulebook will be in Hardcover. We also hope to get both the Manual of Monsters and Amazing Adventures Companion through stretch goals. We feel very strongly that if we hit $20K we can meet those goals and have all three in Hardcover!

The great news is that after a soft open this weekend, we already hit our base funding goal! However, since our public opening, pledges have dropped off a bit. Help us get the word out and reach that $20K goal!!!

Even if you can't contribute, it would be awesome if you could spread the word. Thanks!

You can find the kickstarter at:

Monday, November 25, 2013

Eldritch Witchery Dead Tree, and the Future of ELG!

Eldritch Witchery, the long-awaited second sourcebook for Spellcraft & Swordplay, is now available in print format over at Drivethrurpg. It's been selling like crazy, which is really gratifying. It is a grand sourcebook, too--the page count is higher than that of the core rulebook, and the author, the esteemed Timothy Brannan, has really outdone himself.

In fact, the book is selling well enough that it's given Tim and I, and our new editor Derek, cause to re-evaluate S&S as a viable property. So keep your eyes open, folks--there's now definitely more on the horizon, from sourcebooks to adventure modules, and we have plans for more Basic Edition stuff too, perhaps even some dual-statted books. And maybe, just maybe, a unique campaign setting from a familiar name in the RPG Industry. I don't want to give out too much information at this time; as you all know we try to avoid being one of those publishers who promises and doesn't deliver, and nothing is set in stone at this point. But suffice it to say, you all have proven that there's life in this old game yet.

Best of all, as with our other books, if you buy the print version, you get the PDF for free!

Swing by and check it out, and don't forget to go to and check out our other gaming products!

And, as always, thanks for your support. It means the world.

Monday, October 21, 2013


PRESS RELEASE 10/21/2013

Elf Lair Games is pleased to announce that our long-awaited second sourcebook for Spellcraft & Swordplay, entitled Eldritch Witchery, is now available for purchase as an ebook at DriveThru RPG and RPGNow! The print edition will follow soon.

A Return to the New Class of Old School!

Monsters, demons and devils. What horrors await you in dark caves and passages forgotten by mortal-kind? What eldritch secrets await in the dark? Will they be yours to claim or will you be claimed by them?

Eldritch Witchery takes you back to the roots of fantasy role playing, back to a time when witches cast mighty spells and demons were new to the lands. Inside this book you will find:
  •   Two new elite paths, the Witch and the Warlock
  •   Hundreds of new spells
  •   New monsters, such as the vile Hags
  •   Demons, including the vile Calabim, the rageful Shedim, the seductive Lilim, and the Baalseraph, the rulers of the Nine Hells, amongst others.
  •   New magic items and treasure
  •   Complete guidelines for running witch-centric adventures or incorporating these spellcasters into your existing game
  •   And more!
Everything you need to add witches, warlocks, and demons to your Spellcraft & Swordplay game is here...what are you waiting for? Eldritch Witchery awaits...

Due to the nature and content of this book, as well as to some of the artwork involved, we are marking it as an adult product. User discretion is advised.

Purchase at DriveThru RPG

Thursday, July 11, 2013

Seriously Considering Kickstarter

Question for all of our fans and followers out there. As many of you are aware, ELG is in a bit of a holding pattern right now due to the lack of funds to "do it right," as it were.

If I were to do a Kickstarter to fund a second edition of S&S which would commission professional artwork, clean up the rules and formatting, and basically take Elf Lair to the next level as a professional company, would you support the effort? I'd be interested in feedback on what kinds of level rewards you'd like to see, what YOU want out of the company, and how much you'd be willing to commit.

So you're aware of where I can go with this, aside from doing Spellcraft & Swordplay properly, I have a science fiction game entitled Twelve Parsecs in the wings, as well as an urban fantasy game which is still in the conceptual stages. Both of these latter games would use an updated and revised version of the O.R.C.S. system, which would likely also make its way into the second edition of S&S.  Finally, you'd get to see the long-awaited third S&S book, Eldritch Witchery, as well as support in the form of adventure modules and campaign books.

Put simply, I want to do ELG proper and I think that the O.R.C.S. system has legs, but don't have the funds. So I'm curious if people would fund a Kickstarter to help launch it.