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Thirteen Parsecs: Starship Rules

 I recently asked my Friday gaming group what they wanted to see in a sci-fi game that most games they've played don't address. Universally they said they wanted to see some sort of mechanic that reflects just how "f***ing terrifying" traveling in space is. As they put it, it's so much more than just space battles. You can get clobbered by an asteroid that you didn't see coming. You can have an explosive decompression from a hairline fault in the hull that nobody saw. Your computers could blue screen and life support goes out while you're in hypersleep.  Space travel is, indeed, scary just at its basic concept. Hell, in the space of twenty years, the United States saw two space shuttles explode from random malfunctions or faults that were overlooked on inspections. Now think about what happens when you're out there for years! So I started thinking how to mimic that idea in an RPG, and what happened was, I completely overhauled the starship rules in Thi

Thirteen Parsecs: Adventures Beyond the Solar Frontier

Civilization in the Dreaming Age: Cities, Towns, and Villages

Converting Your Favorite Setting to O.G.R.E.S.

Wasted Lands - FINAL 24 HOURS

Wasted Lands: The Dreaming Age FINAL WEEK

Wasted Lands: The Dreaming Age - Levels of Grit

Wasted Lands: The Dreaming Age is Live!

Wasted Lands - A Completely Customizable System

Wasted Lands: The Dreaming Age - Class Abilities in O.G.R.E.S.