Monday, November 25, 2013

Eldritch Witchery Dead Tree, and the Future of ELG!

Eldritch Witchery, the long-awaited second sourcebook for Spellcraft & Swordplay, is now available in print format over at Drivethrurpg. It's been selling like crazy, which is really gratifying. It is a grand sourcebook, too--the page count is higher than that of the core rulebook, and the author, the esteemed Timothy Brannan, has really outdone himself.

In fact, the book is selling well enough that it's given Tim and I, and our new editor Derek, cause to re-evaluate S&S as a viable property. So keep your eyes open, folks--there's now definitely more on the horizon, from sourcebooks to adventure modules, and we have plans for more Basic Edition stuff too, perhaps even some dual-statted books. And maybe, just maybe, a unique campaign setting from a familiar name in the RPG Industry. I don't want to give out too much information at this time; as you all know we try to avoid being one of those publishers who promises and doesn't deliver, and nothing is set in stone at this point. But suffice it to say, you all have proven that there's life in this old game yet.

Best of all, as with our other books, if you buy the print version, you get the PDF for free!

Swing by and check it out, and don't forget to go to and check out our other gaming products!

And, as always, thanks for your support. It means the world.

Monday, October 21, 2013


PRESS RELEASE 10/21/2013

Elf Lair Games is pleased to announce that our long-awaited second sourcebook for Spellcraft & Swordplay, entitled Eldritch Witchery, is now available for purchase as an ebook at DriveThru RPG and RPGNow! The print edition will follow soon.

A Return to the New Class of Old School!

Monsters, demons and devils. What horrors await you in dark caves and passages forgotten by mortal-kind? What eldritch secrets await in the dark? Will they be yours to claim or will you be claimed by them?

Eldritch Witchery takes you back to the roots of fantasy role playing, back to a time when witches cast mighty spells and demons were new to the lands. Inside this book you will find:
  •   Two new elite paths, the Witch and the Warlock
  •   Hundreds of new spells
  •   New monsters, such as the vile Hags
  •   Demons, including the vile Calabim, the rageful Shedim, the seductive Lilim, and the Baalseraph, the rulers of the Nine Hells, amongst others.
  •   New magic items and treasure
  •   Complete guidelines for running witch-centric adventures or incorporating these spellcasters into your existing game
  •   And more!
Everything you need to add witches, warlocks, and demons to your Spellcraft & Swordplay game is here...what are you waiting for? Eldritch Witchery awaits...

Due to the nature and content of this book, as well as to some of the artwork involved, we are marking it as an adult product. User discretion is advised.

Purchase at DriveThru RPG

Thursday, July 11, 2013

Seriously Considering Kickstarter

Question for all of our fans and followers out there. As many of you are aware, ELG is in a bit of a holding pattern right now due to the lack of funds to "do it right," as it were.

If I were to do a Kickstarter to fund a second edition of S&S which would commission professional artwork, clean up the rules and formatting, and basically take Elf Lair to the next level as a professional company, would you support the effort? I'd be interested in feedback on what kinds of level rewards you'd like to see, what YOU want out of the company, and how much you'd be willing to commit.

So you're aware of where I can go with this, aside from doing Spellcraft & Swordplay properly, I have a science fiction game entitled Twelve Parsecs in the wings, as well as an urban fantasy game which is still in the conceptual stages. Both of these latter games would use an updated and revised version of the O.R.C.S. system, which would likely also make its way into the second edition of S&S.  Finally, you'd get to see the long-awaited third S&S book, Eldritch Witchery, as well as support in the form of adventure modules and campaign books.

Put simply, I want to do ELG proper and I think that the O.R.C.S. system has legs, but don't have the funds. So I'm curious if people would fund a Kickstarter to help launch it.


Friday, June 21, 2013

Spellcraft & Swordplay 50% off through July!!!

Okay, folks, for a limited time from now till the end of July, you can get the Spellcraft & Swordplay core rulebook plus a PDF of the game for only $15!!! That's 50% off the cover price of the core book alone, for $15! Just use the following link--and feel free to share it with others!

Friday, May 31, 2013

Eldritch Witchery Cover reveal!

Eldritch Witchery is my next book for role-playing Witches.  In this case the game is Spellcraft & Swordplay.  The book will include a Witch AND a Warlock class.

And without further ado here is the new cover!

Lilith by Isra2007
I was able to get this wonderful piece of art of Lilith from Isra2007.
It will be updated in the Spellcraft & Swordplay trade dress, but nothing else will be done to the image.  It is too perfect as is.

Like the Witch, Eldritch Witchery will have new spells, magic items and monsters.  It will have traditions, but all new ones, different from the Witch, so new Occult Powers too.   Warlocks also have Lodges they belong to.  The biggest addition is the inclusion of all the demons and devils to the Spellcraft & Swordplay game.  If you were around for my April A to Z posting then you have an idea what will be included.

The book is done, more or less.  The first part with the witches, spells and magic items is being reedited.  The demons and devils are wrapping up.  I know this one has been delayed, but we are looking for a Halloween or earlier release.

So yes if you have the Witch then there is still plenty of new material here even if you don't play Spellcraft & Swordplay.  It can be played with OD&D as well.

It is a big piece of work. Maybe larger than The Witch.  I hope you all enjoy it.

Thursday, January 10, 2013

Amazing Adventures Support Materials!

I'm happy to announce that I came to an agreement with Troll Lord Games to produce support materials for Amazing Adventures. These will consist of a second adventure module entitled "Temple of the Red God," followed by regular brief e-book offerings. Our first module, Day of the Worm, has garnered several five-star reviews at DriveThruRPG

If we build enough of a sales base, e-books could be followed by print materials. Which means, if you want to support me and Amazing Adventures, buy the materials, but don't stop there--get OTHERS to buy them as well! Talk about the game and get others to talk about the game! Let's make this thing a success!

Some of the support materials I have in mind:
  • A supplement covering the aircraft of World War II, as well as one covering the armored vehicles of World War II. These could include expanded vehicle combat rules, but I haven't decided if that's needed yet.
  • More weapons! Pulp scenarios cover many eras, and I want to do a supplement that will provide guns from the matchlocks of the 1600's all the way through the Taurus Judge of the modern day, separated by era. Full stats plus descriptions. 
  • A "thinking outside the box" supplement on altering Arcanists to make them more "horror" oriented--that is, incorporating such things as corruption and madness into the use of magic. Will provide a lot of new, dark spells. 
  • A supplement discussing "thinking outside the box" with Gadgeteers--how to use the Gadgeteer to mimic street-level (or even higher) superpowered characters, and guidelines for the creation and modification gadgets beyond just choosing spell effects as-is. Spell effects will still remain the focus, but I'll discuss making alterations to existing effects to personalize and build more effective and flavorful gadgets. Will include sample gadgets. 
  •  "Thinking outside the box" for Gumshoes--how to use the Gumshoe to create such things as ace reporters instead of Private Dicks.
  • "Thinking outside the box" for Socialites. Have you ever wondered what Marion is, in the Indiana Jones movies? She's a socialite! This article will break down how to handle this type of character and others. 
  • I want to do "thinking outside the box" supplements for each character class. I'm jotting down notes as I go. 
  • New Generic Class Abilities
  • Mini-adventures. These 5,000-word scenarios will be good for a single evening's play, or can be expanded to be something much greater. Though not as detailed as your typical 12K-20K module, these will nevertheless be complete and playable with little to no prep work on the part of the GM. Most will likely be location- or object-based. 
  • Articles on styles of play, each with a new character class, tweak on an existing class, generic class abilities, or other fun toys. For example, what if you want to run a game in the 1600's about a swashbuckling Puritan adventurer out to battle evil wherever it shows its ugly face, or one where the PCs are members of the King's Musketeers? What about adding Steampunk trappings to your Pulp? I'll provide tips, advice, and necessary rules for doing so. 
These are just a few of the ideas I've got.  The Trolls are asking for a pretty rigorous publication schedule, but hopefully I'll be able to keep up, and the support materials will roll out as fast as you can keep up with 'em!

Why post this here? Because some day it's possible that the rights to AA may revert back to me, at which time they'd all become the property of Elf Lair Games. That day is in the distant future, but it will behoove our fans to pay attention to what goes on with this line!

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